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	<title>informance &#187; Resources</title>
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		<title>meshCurvature</title>
		<link>http://www.informance-design.com/?p=690</link>
		<comments>http://www.informance-design.com/?p=690#comments</comments>
		<pubDate>Wed, 06 Nov 2013 21:17:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Resources]]></category>

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		<description><![CDATA[Mesh Curvature Analysis for Rhino Grasshopper Python Component developed by Mirco Becker   This was initially developed to for mesh analysis on 3d scan data. The algorithm works locally on mesh vertices by calculating the angle of edges against the]]></description>
				<content:encoded><![CDATA[<h2>Mesh Curvature Analysis for Rhino Grasshopper</h2>
<address>Python Component developed by Mirco Becker</address>
<address> </address>
<p>This was initially developed to for mesh analysis on 3d scan data. The algorithm works locally on mesh vertices by calculating the angle of edges against the vertex normal.</p>
<p>It is a stripped down implementation of this <a href="http://gfx.cs.princeton.edu/pubs/_2004_ECA/index.php">method</a> by Szymon Rusinkiewicz.</p>
<address>
<div id="attachment_693" class="wp-caption alignleft" style="width: 610px"><a href="http://www.informance-design.com/blog/wp-content/uploads/2013/11/Maria_001_combined_web.jpg"><img class="size-full wp-image-693" alt="Min Radius, Mean Curvature, Gausian Curvature" src="http://www.informance-design.com/blog/wp-content/uploads/2013/11/Maria_001_combined_web.jpg" width="600" height="353" /></a><p class="wp-caption-text">Min Radius, Mean Curvature, Gausian Curvature</p></div>
</address>
<p>&nbsp;</p>
<p><b>meshCurvature </b>version 0.31 <em>(updated 17.12.2013) there was a bug: name &#8216;spline&#8217; is not defined &#8211; fixed</em></p>
<p><div id='wpdm_file_2' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style='background-image: url("http://www.informance-design.com/blog/wp-content/plugins/download-manager/icon/Cloud Download Off.png");'><a class='btn_left  ' rel='2' title='meshCurvature_v0.31' href='http://www.informance-design.com/?wpdmact=process&did=Mi5ob3RsaW5r'  >Download</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div> developed in Grasshopper 0.9.0061</p>
<p>&nbsp;</p>
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		<title>gPlanks</title>
		<link>http://www.informance-design.com/?p=535</link>
		<comments>http://www.informance-design.com/?p=535#comments</comments>
		<pubDate>Thu, 30 May 2013 15:17:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Resources]]></category>

		<guid isPermaLink="false">http://www.informance-design.com/?p=535</guid>
		<description><![CDATA[Planks for Rhino Grasshopper Python Component developed by Mirco Becker   A planking path discribes the path a linear stip of material would take when laid out over any form. It assumes that the material of the plank can bend]]></description>
				<content:encoded><![CDATA[<h2>Planks for Rhino Grasshopper</h2>
<address>Python Component developed by Mirco Becker</address>
<address> </address>
<p>A planking path discribes the path a linear stip of material would take when laid out over any form. It assumes that the material of the plank can bend and twist but has a high sheer resistance. Once the start point and direction is defined the plank path is set.</p>
<p>On conical formes the plank path is also a geodesic line.</p>
<address> </address>
<address> </address>
<p><a href="http://www.informance-design.com/blog/wp-content/uploads/2013/05/msa_gPlanks.jpg"><img class=" wp-image-520 alignnone" alt="msa_gPlanks" src="http://www.informance-design.com/blog/wp-content/uploads/2013/05/msa_gPlanks.jpg" width="426" height="431" /></a></p>
<p><strong>gPlanks</strong> is a geometric algorithem that works by setpping in alternating Pythagorean triangals along a given mesh. Each plank starts by finding the closest point on a mesh to a given start point. The start direction is set by the cross product of a given direction vector and the normal of the start point mesh. In the current version it cuts strips short when reaching an edge or sharp corner. I might throw an error when calculation a normal that is collinear to the direction vector. Version 0.24 was developed and tested in Grasshopper 0.90052</p>
<p><strong>gPlanks</strong> version 0.24 <div id='wpdm_file_1' class='wpdm_file wpdm-only-button'><div class='cont'><div class='btn_outer'><div class='btn_outer_c' style='background-image: url("http://www.informance-design.com/blog/wp-content/plugins/download-manager/icon/Cloud Download Off.png");'><a class='btn_left  ' rel='1' title='gPlanks_v0.24' href='http://www.informance-design.com/?wpdmact=process&did=MS5ob3RsaW5r'  >Download</a><span class='btn_right'>&nbsp;</span></div></div><div class='clear'></div></div></div></p>
<p><a href="http://www.informance-design.com/blog/wp-content/uploads/2013/05/gPlanks_Links_02.jpeg"><img class=" wp-image-539 alignnone" alt="gPlanks_Links_02" src="http://www.informance-design.com/blog/wp-content/uploads/2013/05/gPlanks_Links_02.jpeg" width="425" height="316" /></a></p>
<p>A mechanical representation of the algorithm is available at <a title="gPlanks 3d Print" href="http://www.shapeways.com/model/1095583/gplanks-links-01.html" target="_blank">Shapeways</a></p>
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		<item>
		<title>Dynamic Simulation &#8211; flying a kite in Maya</title>
		<link>http://www.informance-design.com/?p=91</link>
		<comments>http://www.informance-design.com/?p=91#comments</comments>
		<pubDate>Wed, 25 Apr 2012 14:53:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Resources]]></category>

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		<description><![CDATA[This was a test done for the Architecture and Performative Design specialization at the SAC. It test performance of kite flight and was used as a basic simulation tool to evaluate different design options of tetrahedron kites digitally before building]]></description>
				<content:encoded><![CDATA[<p><iframe width="480" height="360" src="http://www.youtube.com/embed/UQqhtiqXZkY?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>This was a test done for the Architecture and Performative Design specialization at the <a href="http://www.staedelschule.de/architecture/" target="_blank">SAC</a>. It test performance of kite flight and was used as a basic simulation tool to evaluate different design options of tetrahedron kites digitally before building first prototypes. The study is part of a research agenda on modular performative systems.</p>
<p>The video shows a simulation done in Maya nCloth overlaid with a CFD box.</p>
<p>&nbsp;</p>
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